Lead with Creative
Founded in 2008, Kluge is an immersive game studio with a long history of being at the cutting edge of new and creative technology. Our flagship title is the top-rated VR rhythm game Synth Riders, which we envision as a platform at the intersection of gaming, fitness, music, and visual flow state.

Kluge began as a creative studio servicing clients of all sizes. Today, we make our own games while also working with world-class partners to collaboratively build games and experiences across immersive platforms.
Lead with Creative
Founded in 2008, Kluge is an immersive game studio with a long history of being at the cutting edge of new and creative technology. Our flagship title is the top-rated VR rhythm game Synth Riders, which we envision as a platform at the intersection of gaming, fitness, music, and visual flow state.

Kluge began as a creative studio servicing clients of all sizes. Today, we make our own games while also working with world-class partners to collaboratively build games and experiences across immersive platforms.
Push Immersive Forward
Synth Riders was born out of Labs, our unique innovation space that gives us room to prioritize pushing the possibilities of new technologies to create the best possible games and experiences.

This zeal for staying at the forefront of creative technology enabled Kluge to make Synth Riders a day one launch title on both Sony’s PlayStation VR2, and Apple’s Vision Pro, as well as to make an acclaimed debut on Meta Quest 3.
Push Immersive Forward
Synth Riders was born out of Labs, our unique innovation space that gives us room to prioritize pushing the possibilities of new technologies to create the best possible games and experiences.

This zeal for staying at the forefront of creative technology enabled Kluge to make Synth Riders a day one launch title on both Sony’s PlayStation VR2, and Apple’s Vision Pro, as well as to make an acclaimed debut on Meta Quest 3.
Working with Us
  • Kluge is a strategic, creative partner with a proven track record
  • A collaborative team of game experts across multiple categories
  • Technology expertise across all major spatial computing platforms

Ready to make a great immersive game or experience? Drop us a line.

Working with Us
  • Kluge is a strategic, creative partner with a proven track record
  • A collaborative team of game experts across multiple categories
  • Technology expertise across all major spatial computing platforms

Ready to make a great immersive game or experience? Drop us a line.

Founding Team
Kluge’s cross-functional team is led by a partnership of four individuals with unique skill sets and distinct backgrounds.
Arturo
Arturo Perez
CEO
Arturo is Kluge’s philosopher king. When he’s not thinking about Kluge, you can find him out surfing or contemplating Thomas Aquinas.
Abraham
Abraham Aguero
Creative Director
Abraham is our artiste extraordinaire and the co-creator of Synth Riders. When he isn’t dreaming up new VR experiences or artistic projects you can find him living in the metaverse.
Daniel
Daniel Garcia
COO
Daniel is our punctual process leader. Fond of whiteboards, he has the unique ability to translate between design and development.
Cameron
Cameron Wood
CAO
Cameron is our smooth Aussie operator. He seamlessly manages legal documentation, billing invoices, and business operations with zen focus.
Arturo
Arturo Perez
CEO
Arturo founded Kluge in 2007 with the bold idea that intentional design, strategic partnership, and creative technology could be the basis for solving problems, big or small. Open dialogue, collaboration, and ideation from the whole team became part of the secret sauce of Kluge’s success. Arturo has been identifying good ideas and creative solutions since he began selling websites back in high school. Later, he became the Director of Digital for a business consultancy advising start-ups and helping them fundraise. In between, he founded a music magazine with a different-but-similar name -- Kludge -- where dozens of writers covered hundreds of artists. It should be no surprise that today’s Kluge developed a top-selling rhythm and music VR game.

Arturo is on the Advisory Board of the LMU Entrepreneurs Program, AI LA, and AIGA LA.

He holds a Bachelor of Arts in Marketing and Business Management.
Abraham
Abraham Aguero
Creative Director
Before he became Kluge’s Creative Director, Abraham founded his own digital agency in Venezuela. A few years later, Arturo and Abraham merged and made the Kluge of today. Designing for the digital world since the early days of Flash, he began seeing opportunities to build beyond web designs to fully immersive VR experiences. Abraham created a series of mobile VR experiences in late 2016 and, through the support of the synth music community, launched Synth Riders in 2017. Today, he leads Kluge’s Product Team as they dream up more immersive experiences -- a few more VR games are in the works!

Abraham trained as a web designer at the Darias Design Institute specializing in graphic design.
Daniel
Daniel Garcia
COO
Daniel started his career in development as an engineer and, for a decade, he honed the ability to not only build fantastic products but also to ask the right questions and lead his team to success. He joined Kluge as a developer in 2012 bringing his acumen in engineering to everything from mobile apps to AR experiences. Today, you can find Daniel running point on all of Kluge’s operations - from our service projects to our own product IPs.

Daniel has a Bachelor of Engineering and a Master of Science in Web & Mobile Computing.
Cameron
Cameron Wood
CAO
A practitioner of Tai Chi and passionate follower of Buddhist philosophy, Cameron navigates idiosyncratic operational logistics with ease. Since joining Kluge in 2012, he’s run and scaled an international team of 50+ Kluge collaborators and has been known to wear many hats over the years. In his previous life, he was a film producer, actor, and more recently the Director of Operations at Kline Hawkes, a Venture Capital firm.

Cameron has a Bachelor of Visual Arts and is a graduate of the Anderson School of Business.
Team
13 years strong, founded in Los Angeles, distributed across the world.
Adria Abella
Adria Abella
Developer
Amin Badri
Amin Badri
3D Artist
Angel Altuve
Angel Altuve
Technical 3D Artist
Angelo Gomez
Angelo Gomez
Developer
AnnMarie  Bartholomaeus
AnnMarie Bartholomaeus
Technical Producer
Brad Vogeler
Brad Vogeler
Game Designer
Caio Fernandes
Caio Fernandes
Sr Producer
Carlos De Almeida
Carlos De Almeida
Art Director
Chris Oberst
Chris Oberst
Lead Narrative Designer
Daniel Sabal
Daniel Sabal
Art Director
David Montesdeoca Suarez
David Montesdeoca Suarez
Lead Developer
Diego Saldivar
Diego Saldivar
Sr Developer
Emiro Arrieta
Emiro Arrieta
Concept Artist
Enrique Alvarado
Enrique Alvarado
Animator
Ernani Rocha
Ernani Rocha
Producer
Esteban Meneses
Esteban Meneses
3D Artist
Ethan MacBain-Adornetto
Ethan MacBain-Adornetto
QA Tester
Evan Johnson
Evan Johnson
Mapper
Eva Rodriguez
Eva Rodriguez
Concept Artist
Fabio Ramos
Fabio Ramos
Developer
Fernando Galíndez
Fernando Galíndez
Full Stack Developer
Francisco G. Romanelli
Francisco G. Romanelli
Animator
Gabriel Baptista
Gabriel Baptista
Senior Developer
George Besereni
George Besereni
Concept Artist
Iker Martin Urriza
Iker Martin Urriza
Sr 3D Artist
Jean C. De Almeida R.
Jean C. De Almeida R.
3D Artist
Jennifer Volpato
Jennifer Volpato
Level Designer
Jhanixi Agama
Jhanixi Agama
Lead Developer
Jhaziel Oria
Jhaziel Oria
Principal Developer
Jhean Ceballos
Jhean Ceballos
Principal Developer
João Esse
João Esse
Lead 3D Artist
Juepe Giraldo
Juepe Giraldo
3D Artist
Justin Dopiriak
Justin Dopiriak
Senior Developer
Korin Miller
Korin Miller
3D Artist
Kumi Carretero
Kumi Carretero
3D Artist
Jaime Lopez
Jaime Lopez
Associate Creative Director
Jose Guisan
Jose Guisan
3D Artist
Lena Lane
Lena Lane
Lead Producer
Leonardo Valero
Leonardo Valero
3D Artist
Luis Gigante
Luis Gigante
Graphic Programmer
Manuel Bello
Manuel Bello
Concept Artist
Mark Kernohan
Mark Kernohan
UX/UI Designer
Mat Harding
Mat Harding
Senior Developer
Matheus Queiroz
Matheus Queiroz
Sr Producer
Matias Monteagudo
Matias Monteagudo
Sound Designer
Matthew Frew
Matthew Frew
Developer
Meg Pace
Meg Pace
Game Designer
Miguel Mosquera
Miguel Mosquera
Developer
Miguel Olmo
Miguel Olmo
Developer
Nelson Almeida
Nelson Almeida
Security Officer
Nick Eisele
Nick Eisele
Producer
Oscar Garcia
Oscar Garcia
3D Artist
Pawel Gajda
Pawel Gajda
Marketing Director
Pedro Machado
Pedro Machado
Lead Game Designer
Rob Alvarez
Rob Alvarez
Producer
Sahin San
Sahin San
Marketing Associate
Sebastien Samson
Sebastien Samson
Game Design Director
Sergio Fernández
Sergio Fernández
Developer
Sharky C. Leung
Sharky C. Leung
Lead Mapper
Steven Arguijo
Steven Arguijo
Lead Mapper
Tony Melendez
Tony Melendez
Senior Developer
Tim Dorrell
Tim Dorrell
Jr. Developer
Tim Gajda
Tim Gajda
Jr. Analyst
Umez Lilauwala
Umez Lilauwala
UX/UI Designer
Vicky Hernandez
Vicky Hernandez
Creative Lead
Vincent Price
Vincent Price
Developer
Yuko Wood
Yuko Wood
Legal Affairs